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UPDATE NCE 2.4.56 - Coco Candy

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General



  • Updated Credits;
  • Updated the Extro-screen;
  • Deactivated triple XP;



Gameworld & Content



  • Altered Loot (Baneful Spidercave);
  • TG Security NPCs are now able to talk again;
  • Deactivated snow-weather @Plaza;
  • Created a new apartment complex in the Pepper Park Sectors (the OZ Complex will be disabled);
  • Re-named several apartment keys;
  • Added a missing decal in Pepper Park Sector 3;
  • Fixed several broken dummy scripts;
  • Fixed some broken german translations;


Graphics



  • Increased spider-web resolution;
  • Added new path-finding decals;
  • Added a new "Apartment Complex" map;
  • Added higher resolution textures to all ground vehicles;
  • Added missing LODs to static vehicles;
  • Fixed several typos in the models.ini, those prevented some LODs to work correctly;



... original post

UPDATE NCE 2.4.57 - Coco Candy

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Gameworld & Content

  • The Crahn Sect Hacknet Logout/Exit is now, as intended, at the HQ GR;
  • Added new Bat Queen bone enforcements;
  • Altered the drop chances/loot in the new Spider Cave;



... original post

UPDATE NCE 2.4.58 - Coco Candy

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Gameworld & Content



  • Assigned the correct AI script to "BIG HOVERBOT";
  • Added a new bone enforcement set (Apparition);
  • Added a new armour set (Viper King);
  • Added "No Drop"- flag for WoC 3 Powerarmour;
  • Fixed the NavRay-route to the "Biological Research Lab" (Jones Mission);
  • Added the new Pepper Park "Apartment Complex" to the NavRay;
  • Added Tech Haven apartments to the NavRay;
  • Added Canyon apartments to the NavRay;
  • Added Military Base apartments to the NavRay;



Balancing



  • Balanced Wisdom of Ceres Powerarmour for all classes;



Graphics



  • Fixed shading of NC1 NPC models;
  • Fixed some wrong assigned textures;
  • Fixed an over-casting FX effect on hover engines;
  • Created new Laser blade icons (blue/red/orange) and assigned them properly;
  • Added new bone enforcement icons;
  • Added new item icons;
  • Improved visuals for all melee weapons (they're using the 1st person model now);
  • Fixed some attachpositions;
  • Fixed rare-fx positon/rotation;
  • Claws are now shown on the back;




Technical & Client Updates



  • Fixed broken NavRay code, which prevented the system to generate new routes;




... original post

WOC3 armor quest and apparition bone enforcement guide

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Can anybody write a complete guide on how to finish the missions and collect these items?

Removing the LE maluses - making NC a little friendlier to returning players

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A returning player came on the NC Discord earlier, asked a question about turning off an animation and then when he noticed that there was an xp/cash malus on the LE, said nevermind and that he wasn't going to bother continuing playing. I have no doubt there have been many more like him who haven't been vocal about it, and I know both the LE malus and removal of city safezones have stopped me doing much more than logging on to look at chat and then nope out of there.

Had a discussion with Xanthos and others, and here are my thoughts:


What's the gameplay purpose of the LE?



To allow players to experience the game without being forced to engage in PVP.


Why do we want this to be an option?


Levels/Damage scale to such an extent that lower/mid level characters even in groups don't have a hope against capped characters

A player being killed can set them back a significant amount of time

A player who's belt/backpack are being camped is set back even further in terms of time (or overall loss)


Some players simply don't want to PVP but do want to experience the world, levelling up, tradeskilling and acquiring new items


What are the benefits to the LE?


No risk from player combat or having belts hacked


What are the drawbacks to the LE?


Not able to join clans
Not able to PVP
Lose one brain implant slot
Reduced XP gain over **/30
Reduced cash gain over 30/**


How has the role of the LE changed since NC1?


LE's were very rare on the two servers I played on in NC1, especially at higher levels. Prime levelling spots were generally self-policing to some extent – a ganker at the MB bunker would draw out players to hunt him down, same anywhere in the city where a low level character simply needed to say on chat that they were low level pk'ed. Camping belts/backpacks was basically unheard of, and being found hacking dropped belts of noobs or strangers would see people blacklisted. There was a risk in ganking noobs/levellers (even in places like CRP or the chaos caves) and potentially severe consequences. None such appear to exist now.


How have players and expectations changed since NC1?


Returning players are at least 17-18 years older. They have full time jobs, many have kids and relationships. The vast majority of people simply do not have the time or patience for an incredibly raw HARDCORE PVP levelling experience. We've had almost 2 decades of games becoming more accessable and more conducive to short bursts of playtime. That doesn't mean the core mechanics of NC need to change but then again, for almost the entirety of NC1 and during it's heyday, it had LE's that had no reduced xp/cash malus.

Just a general point. It's better to have 50 people online than 25, even if 25 of those 50 have LEs. They can be convinced to get rid of the LEs at higher levels to join clans. To PVP. To make hunting that bit easier with an extra implant. Players who either a) never return when they see the LE malus or b) quit after getting ganked can't be convinced of anything - even if it changes in the future, they're never coming back.

In aid of that, you could add gentler drawbacks to the LE. Things like not allowing them to enter high level MC5 or to engage in WoC. But having xp/cash maluses on LEs sends a negative message to people whose time is precious or players who simply don't want to PVP.

I was a hardcore op-warrer in NC1, I rarely PVEd and I didn't tradeskill beyond a mid level barterer. I was in a minority, the vast majority of other players wanted to level, hunt, tradeskill and simply take part in the community with any sort of PVP coming a distant second.

To pretend that NC1 was primarily a PVP game is ahistorical and untrue, it welcomed all sorts of players and catered to them to some extent.
Can the same be said about the current version of NC?

Bad World Data

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Hi,

One of my characters is stuck in J01. Each time I try to log it, I get a bad world data error.
I tried to repair my install through the launcher but no success.

I guess it is a server side issue.
Is this correct ?

If so, can someone have a look at the problem ?

Thx in advance

Vanashing Appartments

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Hello,

so since theres no response so far from NST i post this here.

At the begining of this week (23.03.) many players dealed with disapearing appartments(including mine) with all their furniture gone. We dont know what to do yet because the servers are still online and everything seems fine. New players come online and are upset that their stuff is lost and we dont know what to tell them.

I reported this bug via helpdesk but after i got the mail that my appartments been rollbacked i cant enter them anymore whatsoever.

"The Hangout" BD Epic app for meeting up and casual shopping

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Hello folks,

id like to share some Info for this BD Epic App ive been working on and which is supposed to be open for Everyone

Key Features:

-Large "Cinema"
-Bars and "Recreational" Areas (With Homegirls (coming soon))
-Trophy Room (coming soon, i lack trophies right now but will keep filling it)
- Conference Rooms, large and small
- Possibly Vendors, Barkeepers and table dancers if they get approved
- Dueling Arena in the Backyard (dont forget to Team up or SL loss;))
- A Maze
- King of the Hill Seat for those who made it through the maze

Players can actually watch Runners inside the Maze from below;)

The App is located at PP2 App complex Enter G
password: The Hangout

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Blueprint Res Missions

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I was doing Research missions lately for BT and i got an own stack of empty cubes back from each FSM (2 stacks) and those BPs dont stack with normal empty Datacubes and also not with each other, even though theyre all empty datacubes and should be the same xD. They can be reused to research stuff ofc but since they dont stack with shop bought empty Datacubes id guess they have a false flag of some kind. Just a minor bug but maybe u want to look into it.

greetz, ulx

Spidercave

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As you may noticed the Spidercave is not accessible at the moment.
We're investigating the issue.
For the time beeing we've deactivated the sector.

We thank you for your understanding and apologize for any inconvenience you might have encountered.


... original post

Weather effects reducing FPS

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Hello,

Since recently returning I've noticed that weather effects are having a huge impact on FPS, in particular the rain. OP fighting in particular is rough when it starts raining as FPS drops below 20ish for me and others I have spoken to. Others also mentioned this on discord.

Cheers!

UPDATE NCE 2.4.59-60 - Coco Candy

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General

  • Re-opened Spidercave;


Gameworld & Content

  • Fixed incorrect (german) translation;
  • Fixed a broken recipe (VHC Trophies);
  • Increased drop chances of "Crystals";
  • Removed "heavy rain" effect from all wasteland sectors;



Balancing



  • Drone Combat Booster 3 has now, as intended, the correct bonusses assigned;



Graphics



  • Updated the Special Alloy Knife;
  • Assigned the correct dropmodel size to the "Survival Kit v2";




... original post

UPDATE NCE 2.4.61 - Coco Candy

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Gameworld & Content



  • Removed invisible wall in the JobCenter;
  • Construction Licenses are now working as intended;
  • Altered spawn in J05;
  • Added a new (very hard) terminal mission;
  • Altered Spawn in G08;
  • Removed some trees near Finster to prevent him from getting stuck in those;
  • PSI modules, modded with an Ultima, are now correct labelled with "ultimated...";
  • Added a new bone enforcement set ("Cryton's") for (low level-) Trader;
  • Added a new bone enforcement set ("Cryton's Best") for Trader;



... original post

UPDATE NCE 2.4.62 - Arillium

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Gameworld & Content



  • Fixed incorrect icons for "Potted Plants";
  • Fixed wrong exit-point (by leaving the Tiki Tornado Club);
  • Renamed one of the Cryton's Trader in Plaza Sector 2 to replay his offer;
  • Grounded flying trees in H12;
  • Removed a hidden GoGuardian from a wall inside the BioTech HQ;
  • Altered Spawn and Loot in J05;
  • Assigned the correct Worldflag to the "Baneful Spidercave" and other Caves;



... original post

Update: Spidercave


A few questions from a returning player

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hi,

I started playing again two days ago with a new character. So far the game feels nice and the newbie experience is quite good. You also get a lot of help from other runners so this is really nice.

A few questions regarding the state of the game came up while playing:

  • Runspeed seems pretty high and players are "warping" or having very jerky movement. Is this only on my side? I know back in the days I had to use a frame limiter (to have less than 60 FPS) to fix this problem.
  • Is there double or triple XP going on? I level super fast...
  • My quickbelt and inventory keeps "vanishing" after synching. Any way to fix that?
  • Are vehicles with Heavy Combat still worth it for leveling?
  • Are EPIC weapons working well in PvP? Back in the days you could use the Tangent Speed Gun and Tsunami Epic rifle and with enough skill you weren't completely useless.


This is all for now. I am sure more stuff will come up while playing :)
So far the experience is very enjoyable and balance wise the game feels very fine. Also the Cursed Soul has its old frequency back. Loving it. Good work NST.

UPDATE NCE 2.4.63 - Arillium

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Gameworld & Content



  • [Newbie MC5] Fixed incorrect 'Ambient Sound' value;
  • [Newbie MC5] Grounded a floating actor;
  • [J05] Grounded floating actor;
  • [J05] Altered loot and spawn;
  • [J05] Altered NPC behaviour and weapons;
  • By accomplishing all Epicruns you will receive the title "Ronin";




Technical & Client Updates



  • Improved Logging;
  • Altered NavRay code;
  • Removed incorrect debug code about Trader ID;
  • Fixed some minor AI bugs;



... original post

Returning player

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So, I see a few folks have returned for a little while. I understand that my account is apparently 'expired'. Does this mean has now gone for good?

Anyway to retrieve it?

UPDATE NCE 2.4.64-65 - Arillium

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Gameworld & Content



  • Altered Spawn in D05;
  • Altered Loot in D05;
  • Added some new level Mobs in D05 for low level Character;
  • Added some decorations to D05;
  • Grounded floating actors in D05;
  • Added new Terminal missions;
  • Reduced the number of trader in (Newb) Area MC5;
  • Trader in (Newb) Area MC5 are now just selling stuff you can use at this level;
  • Assigned the correct AI script to one NPC in Outzone Sector 1;



Technical & Client Updates



  • /sex @rubber-band;
  • New mode implemented: 'Borderless';
  • New mode implemented: 'Borderless Fullscreen';



... original post

UPDATE NCE 2.4.66 - Arillium

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*Gameworld & Content* * Fixed wrong Hacknet Logout in Viarosso Sector 1 (Low Level Logout); * Fixed wrong Hacknet Logout in Viarosso Sector 1 (Mid Level Logout); * Assigned the correct "Hitbox size" to the Second Love Dropmodel; ... original post (http://neocron-game.com:80/patch-notes/nce-2-4-66-arillium)
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