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Hacknet

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Let's face it - Hacknet is bloody horrible. I thought I'd roll one to see what it was like, and man is it frustrating.

There have been promised improvements since patch 130, and it remains a mess. You can skip past my anecdotal ravings - the actual suggestions are towards the bottom of the post.

Let's start off with the newby hacker.

* They start with 28 weaponlore as standard - but with no weapon that fires bullets. This also means you have to either suck it up and use the stiletto to do the MC5 missions, or you have to pay out 800 credits for a pistol. If you intend to be a pure hacker, you have to divert DEX points from TC, to put into pistols/rifles. That means you also have to LOM those points back out later.

* The MC5 missions give pistols, rifles, drones, cannons, APU and PSI modules... no hack modules.

* There's no-where in the MC5 that allows a newby hacker to do that they're meant to do. They start with an attack and a heal software, but no logins to use them.

So that's not a good start

Then comes the Mr Jones mission.
* It's poorly written. It doesn't advise you to hack the GR to get to the decryption terminal. When I read up on TH, I couldn't then find the terminal, so I gave up.

* I gave up as the reward is a TL 90 hack tool. Sure, that's handy if you take your LE out and don't want to drop it if you get PKed, but other than that - does the TL90 tool give any benefit above a TL30? I've heard it doesn't.

By this point I'm feeling a little bit jaded, but I press on. I make my way to Plaza and into the Low Sec login in P1. I'm greeted by mobs that take aaaaages to kill.

* My HCK power is drained very quickly by my weapon. It then takes a long time to recharge. Killing the mobs is tedious.

* You finally get them down to near-death, and they fly away out of range. So much for that kill for another 5 minutes until it comes back.

* I spot the container with the rare hackcode in it. Oh good, I think to myself. Then I realise there's no path to it... I jump down - get the item in the container, and then I have to do a reset position to get back to the entrance. That's another couple of minutes stood around doing nothing whilst I wait for that. But ohhoho! I ports me a few feet from where I was stood before! So I'm stuck and have to suicide. Then it turns out those fragments are useless now anyway. You can't even sell them at Yos.

So - suggestions

* Fix the starting template for the hacker - give them skills that are useful. OR give them items that are useful.
* Give a better item with the Mr Jones mission - an attack module would be nice to tie in with the weapons everyone else gets. OR make TL90 more useful, like faster HCK regen.
* If you can't make the TL of the hack tool affect HCK regen speed, then either increase the rate it recharges, or lower the rate it depletes.
* Keep the mobs on the paths.
* Introduce hacking missions. Getting a player to hack a citycom terminal to unlock these missions would be fun. This would also give pure Hackers a platform for gaining Symp with their faction for FSM.
* Mobs could drop code segments - these can either be used to complete hack missions, or sold for credits.
* Characters should gain CON from being attacked in Hacknet. CON gained from being shot by any other mob in the game affects me in Hacknet, so shots in Hacknet should increase CON that's usable outside of it.
* Increase damage of mobs, or reduce the effectiveness of the heal - atm the heal outstrips all damage. If CON could be gained in Hacknet, it would stop people just using it as the new place to raise CON without danger.
* Remove damage to armour in Hacknet. Armour provides no bonus to runners in the net - so it should not be damagable. Either that, or make armour affect Hacknet, and keep the damage.
* Redesign the levels so that they're more intuitive to navigate, and remove the dead ends.
* I understand rare code pieces were meant to be made into rare Hacknet weapons. Make it so! Or at least put in a system where we can sell them to an NPC for a reward.

[#R 218 ] Animation and sound of attacking mob

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Hello there , with the new patch some mobs ( humanoid one like mc5 beginner area robot , mutant in cellar and human in sewer) dont have sound of attack or visual of it . You take dammage .

I dont know if it's only related to indoor area or if this happend outdoor .

Good day , and good job ! :)

[Titan] DoT visual effects not going away

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I keep having to relog to stop burning, poison, and xray visual effects. It's pretty annoying once one gets stuck on you, especially when it makes the screen twitch.

[R#218] Team looting

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Hallo!

Die Loot-Rechte Funktion scheint nicht bei allen zu funktionieren. Wir waren zusammen im Team los und konnten bei gar keine Mobs looten. Erst nach verstrichener Zeit war es möglich. Wir haben diverse Einstellungen Der Loot_Regeln ausprobiert - ohne Erfolg. Mehrfach gezoned oder das Team neu aufgemacht. Hat alles nix gebracht.

Gruß

Duncan

items changing in inventory

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as i was ressing the other day in my clan apartment i noticed my ress gel was in 2 used stacks so i relogged and they became 2 ressed techs this happened with many items so i changed zones went to p1 same thing was happening i would ress techs and they would be other items havent tested today but this was yesterday put in a in game ticket got told to post here.

How to get onto Vedeena (20 Feb 2017)

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The NST is changing the way you download connect to the test server.

The old launcher has been showing it's age for a long time. It was designed when 56k modems were "state of the art" equipment, and as many of you know it's very slow to download patches.

We have a new experimental launcher which will become the way you connect to Neocron. In the mean time here is how to get onto the test server using the new launcher.

The new launcher self-updates every time you start it, so don't be surprised if the launcher suddenly changes.

To use the new launcher requires Windows 7 SP1 minimum.

  1. Download the new launcher setup from http://downloads.neocron-game.com/Ne...cher-Setup.exe
  2. Run the installer - this will install the launcher, DirectX VC++2013 Runtimes and .NET 4.6.2 which are all required to run Neocron. DO NOT install it into your existing Neocron path.
  3. Start the launcher - and login with your Neocron account username and password.
  4. Install the test server - In the bottom left you will see a dropdown box - Select "Neocron Evolurion 2.3 - Test Server" and click on the + button.
  5. Select a directory to install the Test Server.
  6. The launcher will install the required files for the test server/
  7. Once downloaded, select the "Neocron Evolurion 2.3 - Test Server" icon on the left and click the "Play" button.



As stated earlier in the thread, the new launcher is experimental and should be considered a alpha/beta release. The code that handles the downloading/updating of the client is very stable and has been used extensively internally by the NST for years.

The parts that are still a work in progress is the launcher UI - so we welcome any constructive feedback in this thread.

New launcher feedback and bugs thread.

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Please use this thread to feedback and report any bugs on the experimental Neocron launcher

The new launcher is experimental and should be considered a alpha/beta release. The code that handles the downloading/updating of the client is very stable and has been used extensively internally by the NST for years.

The parts that are still a work in progress is the launcher UI - so we welcome any constructive feedback in this thread. The NST is able to frequently update the launcher and is independent of any patch releases to the actual test server.

Multi Lightning Bolt causing crashes

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TL 45 Multi Lightning bolt is causing multiple clients to crash on use. Found in J01 tonight at the bunker - where it not only crashed me, but everyone around me, and someone in the MB base as well.

Feedback request: ghost of player can stay in zone - random

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Quote:

Happens in pepper park often, a player can have left the zone, but a static version of that player stands in his place, sometimes a static model of the gun can appear where a player has run passed too.
I might have seen this, but never recognized it for runners. (With the weapon I'm sure ive seen this)
Can anyone help me with the categorization?

- Is the ghost player targetable?
- If it's targetable, does it vanish after aprox 60 seconds?
- Can you run through the ghost?
- Is this observable on multiple clients at the same position?

Thank you

Vehicle QoL

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Interacting with vehicles that are any more then a single seat is cumbersome currently.

How about changing vehicles when the owner interacts with it they are auto placed in the driver seat (or highest number seat they are able to use; driver / gunner / passenger 1 / passenger 2 / etc).

I think there should then be keybind options to change seats without getting out (e.g. 1 - 10 as quickbelt is disabled when in a vehicle).

Finally I'd build upon the lock seats function to include "open all / open team" options vehicle so other players can interact and auto be placed in the highest free seat without having to ask for permission.

Cheers!

Well I was going to try and play...

Windows SmartScreen error

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I've been using Win 8/8.1/10 for a long time and this is the first time I see an info popup like this. Anyone else having this?

ga4yX8k.jpg

My inet is fine :D
Attached Images

Char appearance

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Add an option to the Rockwear Terminals, or a new terminal, that allows a character's appearance to be ajusted.

AOE Self Damage

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I am guessing this was changed in the last patch and also not sure if this goes here but hey ho.

Just been on my PE levelling Con with his grenade launcher. Currently hitting a wall the other side of a large room and i am getting slaughtered from my own AOE damage. Why has this been changed? I have heard 'this is how it used to be' but self damage from AOE was never as bad as this.

Also when making changes to damage from weapons, vehicles etc how about doing a vote to see if the majority of the population thinks the changes are needed? Currently seems we have 1 or 2 people complaining about damage (Kamis, rockets etc) so they get nerfed to the max. I currently find myself playing less and less due to massive changes which don't seem to be getting tested or even discussed with a dwindling population which have been around for years and can give a decent insight into whether the changes are beneficial or not.

I stay out of all of the flaming because i cant be arsed with it, but felt the need to post something at least as there seems to be changes being made for changes sake when there are still issues (Balancing, armour, skill resists) that have still not been resolved. I understand you have certain people working on certain things but shouldn't there be a unified approach on the main issues first?

Anyway that's my 2p worth, i am going to jump back on and slowly blow myself to smithereens while trying to level.....

State of Neocron

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Just want to highlight apparent Issues since implementation of Patch Level 217 on the Retail Server.
• Runner positioning issues. Runners warping on screen. Stuttered movement/ Character desync’s.
• Camera positioning issues, in some camera positions mouse movement speed is decreased
• Clan owning Outposts no longer gets any notification when it is under attack. resulting in OP’s being taken without any awareness/ without combat
• Damage irregularity with the “Kami drone family”
• Drone positioning bug where you are unable to see an attacking drone, leaving you with no ability to avoid being damaged
• Stack animations sticking after timer expired. Also present with stealth animation
• Delayed damage registration… Runners dying 5 seconds+ after last burst with CS for example.
• Use of alt key now stops movement
• Silent damage from COP/Storm bots- Inconsistent- Majority of times you are unable to see any animation
• Resist’s not in line with armour values- PL 200

The benefits you have brought to the game with those patch changes have been outweighed by the negatives’ highlighted above. It would make more sense to roll back to a more stable retail client until these are resolved as they are collectively outweighing any positive changes. If you disagree please state, the benefits that outweigh those issues’.

Make shields (PAD) last longer

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Protector, Absorber, Deflector. They last 3 minutes. Could they last 5 minutes?...

UPDATE R#219

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Client / Server
  • Modifier added for selfinflicting AoE damage
  • 40 new modifiers added to make the global resistance behavior on a classes with all types of damages more customizable without patching


Balancing
This test patch is the 1st round of changes armour and implant for the next stage of balancing. The balance team would like players to test the implant and armour changes on the test server and provide any feedback and comments.

The testing that that balance team would like feedback and comments on:-

  • PvP testing while buffed for possible weapons being too weak or strong.
  • Please test with different damage types which may be too weak or strong.


Balance changes - armour

PE Power armour
  • Heavy Combat Power armour:
    - Strength requirement reduced by 10 for all levels
  • Pistol & Rifle Camo Power armour:
    - Athletics malus reduced to 11
  • Regant PM Power armour:
    - Added + 14 H-C subskill


Spy Power armour

  • Pistol and Rifle Power armour:
    - Endurance malus removed
    - Energy resists added (from +22 to +32)
  • Holo Vest:
    - Now gives +16 Endurance
    - Agility bonus reduced to +11
    - Energy resists reduced to +43


GenTank Power armour

  • Melee & Heavy Power armour:
    - Agility malus halved
    - Class requirements removed
  • Melee & Heavy Camo Power armour:
    - Athletics malus reduced to -7 for MC and -13 for HC
    - Fire resist raised to 60
  • WoC Melee and Heavy Power armour:
    - Athletics malus reduced to -11, -13 for HC; -6, -7 for MC


Monk Power armour
  • APU Power armour:
    - Athletics/Agility malus halved
    - PPU malus is now APU bonus -2
    - APU subskill requirements raised by 10
  • PPU Power armour:
    - Athletics/Agility malus halved
    - APU malus is now PPU bonus -2
    - PPU subskill requirements raised by 10


Underwear

  • Carbonsilk:
    - Fire resist malus reduced to -9, -11, -13
  • Fesilicon:
    - Athletics malus reduced to -6, -8, -10
  • Krokydolith:
    - Intelligence requirements reduced by 6 for all levels
    - Athletics malus reduced to -5, -7, -9
  • Ionic Nylon:
    - Intelligence requirements reduced by 11 for all levels
    - Piercing resists raised to +17, +22, +30


Body armour

  • Battle armour:
    - Strength requirements and TL reduced by 4 for all levels
    - Added fire resists from +14 to +23
  • Carbon armour:
    - Strength requirements and TL reduced by 6 for all levels
    - Poison resists doubled
    - Piercing and Force resists reduced by ~20%
  • Inquisition armour:
    - Strength requirements and TL reduced by 5 for all levels
  • Spirit and blessed Spirit armour:
    - Added fire resists from +12 to +17


Balance changes - Implants


Brain Implants
  • Special Forces CPU:
    - Dexterity requirement reduced by 5
  • Special SWAT CPU:
    - Dexterity requirement reduced by 5
  • Special Rigger CPU:
    - Dexterity requirement reduced by 5
  • MC5 Close Combat Projector:
    - Dexterity requirement reduced by 5
  • MC5 Distance Projector:
    - Dexterity requirement reduced by 5
  • MC5 Riggers Dream:
    - Dexterity requirement reduced by 5
  • MC5 Hercules CPU:
    - Strength requirement reduced by 15
    - M-C bonus raised to +15
  • MC5 Ballistic CPU:
    - Strength requirement reduced by 15
  • Marines CPU:
    - Strength bonus doubled
    - Added +12 M-C and +12 H-C
  • MOVEON CPU:
    - Transport, Health and Endurance bonus doubled
    - Added +12 Psi resist
  • Experimental Ballistic Chip:
    - Dexterity requirement reduced by 5 for all levels
    - Added +1, +2, +3 Dexterity bonus
  • Targeting Computer:
    - Added +1, +2, +3 Dexterity bonus
    - Melee malus removed
  • Balance Advancer:
    - Athletics malus removed
  • Advanced Movement Controller:
    - Consitution requirement reduced by 5 for all levels
    - Constitution and Endurance bonus doubled
    - Agility malus removed
    - Dexterity malus increased by 0.5; 1; 1.5
  • Vehicle Interface:
    - Vehicle Use bonus raised to +18, +31, +38
  • PSI Aggressor CPU:
    - PSI requirement reduced by 3 for all levels
    - APU bonus raised by +2, +4, +6
    - PPU malus is now APU bonus -2
    - Added FCS bonus from +1.56 to +4.32
  • PSI Defender CPU:
    - PSI requirement reduced by 3 for all levels
    - PPU bonus raised by +2, +4, +6
    - APU malus is now PPU bonus -2
    - Added FCS bonus from +4.92 to +13.23
  • PSI Experience Memory:
    - Psi bonus raised to +2.88; +5.52; +7.44
    - Added FCS bonus from +7 to +20
  • Enhanced Physics CPU:
    - Strength bonus raised to +3.36; +5.76; +7.68
    - Added Transport bonus from +9 to +20
  • Coordination Advancement:
    - Dexterity bonus raised to +2.64; +5.28; +7.2
    - Added Agility bonus from +3 to +9
  • Neural Advancement:
    - Intelligence bonus doubled
    - Added Hacking bonus from +6 to +18
  • Synapse Berserk:
    - Strength bonus raised to +1.56; +2.84; +4.12
  • Synapse Soldier:
    - Strength bonus raised to +1.46; +2.74; +4.01
  • Long Distance CPU:
    - R-C bonus raised by +3, +6, +9
  • Close Combat CPU:
    - P-C bonus raised by +3, +6, +9
  • Crahn Combat Core:
    - PPU malus reduced by 1
  • Crahn Support Core:
    - APU malus reduced by 1


Eye Implants

  • Smart Cyber GPU:
    - Added Hacking bonus from +6 to +13
    - Added Weapon Lore bonus from +7 to +15
  • DoY Eyes:
    - All subskills doubled


Heart Implants

  • Experimental Heart:
    - Endurance bonus raised to +10, +16
    - Athletics malus removed
    - Agility malus increased to -3, -5
  • Advanced Heart:
    - Constitution requirement reduced by 3 for all levels
    - Athletics malus reduced to -1, -3
    - Added Body Health bonus from 5 to 9
  • Filter Heart:
    - X-Ray resists raised to +7, +14
    - Body Health malus removed


Gloves

  • Gaya:
    - PSI requirement reduced by 10
    - Added Focusing (FCS) bonus of +22
  • CAG:
    - Added Psi Power bonus from +12 to +22
  • Tradeskill Gloves (all):
    - Mainskill requirement reduced by 5
    - Mainskill bonus is now +3
    - Tradeskill bonus is now +28

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Backbones

  • Strengthen Booster:
    - Added M-C bonus from +5 to +15
  • Advanced Nerves:
    - Intelligence bonus doubled
    - Hacking bonus raised to +9, +15, +21
    - Added Implant bonus of +7, +13, +17
  • Experimental Reflexbooster:
    - Endurance bonus raised to +10, +12
  • Dexterity Booster:
    - Athletics malus removed
  • Harden backbone:
    - Strength bonus raised by 1 for all levels
    - Added Piercing resists of +4, +8, +11


Bones

  • Experimental Bones:
    - Subskill bonus doubled
  • Bat Queen Chest:
    - Endurance bonus trippled
  • Bat Queen Arm:
    - M-C bonus raised to +17


Balance changes - Weapons

Passive PSI Modules
  • Blessed Heal:
    - Requirements reduced to TL 44
  • Absorber:
    - Requirements reduced to TL 21


Bugfixes

  • The buff timer animations work again
  • The numbers in the Armour Interface (F4) are now matching the numbers on the item info again
  • The furniture placing deactivates the preview now properly and increases the free load.
  • CPU was busy on some Systems or Situations (i.e. inactive client at Fullscreen) leading to an arbitrary high CPU usage
  • Additional fixes for crashes in DoY Sector 3
  • Additional changes done to Faction warzones - further details will be released in a future patch
  • Fixed "Configure Hardware" button from the launcher was not responding.
  • Fixed game crash on exiting the game

SOFTUPDATE R# 219.1 - 03.03.2017

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Balancing

  • Self inflicting damage lowered
  • Poison resistance effectiveness increased a bit



SOFTUPDATES are changes that don't require an update through the launcher or a server shutdown. SOFTUPDATES are applied to your local client while you play the game.

Drugs buff icon

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Hovering over a PPU buff icon in the lower right will tell you the name of the buff.

Hovering over a Drug icon does not.

As PPU buffs all have different icons, and all drugs have the same, this seems like a really strange choice.

Could we have text on the drug boost to let us know what's still active?

Problems by retrieving the characters...

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Because i don't get a response once again, as I wrote like 4 times in different threads by now.

Character transfer to veedeena not possible, testing not possible.

Regards

Odi
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