As we're now a few days into Neocron Evolution 2.3, we thought we'd take a moment to update everyone on a few things and take the opportunity to gain some direct first impressions from the community.
Hopefully you're now up to speed with
the lengthy release notes!
We have implemented a significant amount of new code in this update, which unfortunately brought about some unforeseen complications at launch. However thanks to our dedicated community we're now in a much better position and have put these initial teething issues to rest.
We'd like to say a big thank you to everyone who provided information and helped us get to the bottom of these problems.
With stability restored we'd now like to move onto collecting some first impressions. A general overview from players of how they're finding the update; how balance is working out for them, what they think of new missions and generally if they perceive this update positively or negatively at this early stage.
It's with this kind of information we can shape and refine our next patch, bringing together community priorities and our own. So please do share your general thoughts within in this thread. If you have a specific bug to report, please use the
bug report forum. Similarly if you have a specific idea or suggestion to improve an aspect of the game, we have the
Brainport forum.
We'll also use this thread to keep track of early known issues
specifically related to the launch of Neocron Evolution 2.3. Hopefully being able to see what we've identified or fixed already will allow you to consider our approach while putting together your initial impressions.
Fixes since release:
Issues fixed in our development branch:
- Range behaviour of fusion weaponry;
- Missing shot effects for regular mini rockets.
Neocron Evolution 2.3 Known Issues:
- Vegetation texture issues at long range;
- Drone damage too low globally;
- Windowed mode missing for some configurations;
- Screen shots not working for some resolutions.