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UPDATE NCE 2.3.25-26 - Preacher's Choice

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Gameworld & Content : Ceres Labs

13 years ago a City Administration Special Task Force closed and sealed all entrances to the Ceres BioGenetic Laboratories - Recently, Runners have begun to report back that the seals have since been broken, and the Labs are once against accessible.

  • Re-opened all four Ceres BioGenetic Laboratories;
  • Fixed several bugs on the map;


Gameworld & Content : New Dungeon

  • A new, unique dungeon, called "Mech Haven", has been added to the Gameworld;


Gameworld & Content : General

  • Fixed a wrong Node in Geordis script (AMC5), he will now give runner the correct direction to find the Nomad Trader camp;
  • Fixed wrong format (german Tasha script, AMC5), umlauts are now displayed correctly;
  • F8 text (Missions log) updated for Job Center missions;
  • Re-applied the "Grim Persecutor" AI script;



Balancing

After many community discussions our starter profession pre-sets have been updated with the aim of ensuring everyone gets a better start to the game. Skills have been reworked to not only keep in-line with profession choices, but ensure new players have a guideline of where to allocate their skill points. Atop this we have increased the number of items a player starts with and reworked the items to give an extra leg up.

  • Crahn 'Novice' Gauntlet has been given +3 FCS;
  • All professions have had their skills reworked;
  • All professions have had their starter gear reworked;


Technical & Client Updates

  • Fixed "Animationbug", you will now see NPCs shooting again;


Note: We will post some more details later this day (related Starter Gear/Skillpoints)

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