So I'm working on a wine wrapper for OS X to launch and play Neocron...
All goes well until connecting to the server, where I am presented with this error in the logs
There is not another Neocron client running. Can @Zoltan take a look into the net code for this and possibly correct the issue so that Wine (Linux and OS X) will not need a work around to connect?
The work around was posted in the Neocron on Linux Wiki entry, but it does not work for OS X.
Thanks! Neocron on OS X would be a great way to expand your runner base.
Edit-
Also, poking around the NC files, it seems that player.ini has an interesting TutorialName filled in, didn't know if you were all calling your new players that name or not
All goes well until connecting to the server, where I am presented with this error in the logs
Code:
WINSOCKMGR : Bind recv socket HostIP 0, Addr:42018058, Port:31337
WINSOCKMGR : Bind send socket HostIP 0, Addr:42018058, Port:31338
WINSOCKMGR : Bind recv socket HostIP 1, Addr:37212938, Port:31337
WNSOCKMGR : The requested address is a broadcast address, but the appropriate flag was not set. Call setsockopt with the SO_BROADCAST parameter to allow the use of the broadcast address.
WINSOCKMGR : Bind recv socket failed, Addr 37212938 Port:31337
GAMENETMGR : ConnectionMgr Join Session Failed
Exception created WORLDCLIENT : Connection failed : Another Neocron client is already running. Please restart your game client and specify a new local port in the Neocron Launcher configuration.
The work around was posted in the Neocron on Linux Wiki entry, but it does not work for OS X.
Thanks! Neocron on OS X would be a great way to expand your runner base.
Edit-
Also, poking around the NC files, it seems that player.ini has an interesting TutorialName filled in, didn't know if you were all calling your new players that name or not